No. Under the October pre-release rules, resting does not respawn ordinary enemies you have already killed. The intention is that clearing a route makes it safer to move through, including for NPCs whose stories depend on that route being safe.
This is the resting rule, not a complete specification for every scripted event, repeatable challenge, or later playthrough. Treat those as separate systems.
Rest without expecting to repopulate the road
Bells act as checkpoints, and the preview system uses them for recovery and navigation. A cleared road should not refill with the same enemies simply because you rest there.

Cleared routes are meant to stay safe after resting; a still image does not demonstrate a respawn test.
That changes the decision to explore an area again. You can inspect a missed branch or return toward a previously blocked path without treating every rest as the start of another identical combat sweep.
Do not build a farming plan around rest
If enemies stay dead after resting, repeatedly sitting at the same bell is not a demonstrated way to generate more of their upgrade resources. The single-run supply from ordinary combat is limited, making exploration and how you distribute your upgrades more relevant.
The announced balance is designed to supply enough main-story resources to develop a main weapon combination. Extra exploration gives you more flexibility. That does not establish an unlimited currency loop or guarantee enough materials to maximize everything at once.
Keep other reset rules separate
Do not infer what happens after every region transition, scripted encounter, or New Game Plus start from the rest behavior alone. Some secondary summaries disagree about other reset triggers, and those reset triggers remain unresolved.
For an ordinary return to a bell, the supported expectation is clear: resting is not meant to bring back the enemies you just defeated. These remain pre-release rules as of October 23, 2026, rather than a verified test of every retail encounter.
Sources and related reading
Last checked October 23, 2026. Preview observations remain subject to the release build.
Continue with Open World Structure, Missable Side Quests.
